Linux port coming up with 3.4 (yay) (version not released, yet)

So uh, this is just a quick notice, things are moving slow because... I AM DOING
OPTIMIZATIONS!!!!!!
:D
Well, the game was so laggy (when starting) and with code that was held together with duct tape, I decided to optimize it, and, there are SO MUCH useless things, like, variables that were left behind, unnecessary code and other stuff.
The explanation for that stuff? I started the project just as a little test and to teach myself GML (GameMaker Language), but I liked it so much that I just kept going... And improving in GML at a point I just noticed how janky the old code was getting :C
Progress is... Slow... I spent one day optimizing for weaker devices (like my old laptop) and still there's stuff to do. And also, like uncle Ben said:
With great [[ optimizations ]] come great [[ bugs ]]!
Also, there are A LOT of fullscreen bugs (that, most of the time, won't affect gameplay)
The game managed to run with 60 FPS on the old laptop (used to run at max with 30 FPS), so now, we got the recommended requirements!
Operating System: Windows 7
CPU: Intel® Celeron® 3205U
GPU: Intel HD Graphics (integrated)
RAM: 1GB (the laptop has 4GB but the game uses around 250MB of RAM)
Sound Card: SUPER GALACTIUM 3000 AI 3D COMPATIBLE OPTIMIZED FOR AI
Get Annoying Dog Clicker DEMO
Annoying Dog Clicker DEMO
"A heartfelt journey of humor and clicking"
| Status | In development |
| Author | ArthuPortal |
| Tags | Clicker |
| Languages | English, Portuguese (Brazil) |
| Accessibility | One button |
More posts
- Version 3.3 release :D22 days ago
- UNDERTALE'S 10th birthday!!!59 days ago
- Version 3.2, with now an Android build!64 days ago
- Quick Fix 2 The Movie: added 16:9 to web version68 days ago
- Quick Fix: changed from HTML5 to GX.games to prevent a bug68 days ago
- Web version (HTML5) released before the Android... sorry!68 days ago
- V3.1: Fast bug and things I forgot fix.69 days ago
- VERSION 3 IS NOW HERE!!!1!11!69 days ago
- VERSION 2 RELEASED!1!!!1!11!76 days ago

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